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Technical SkillMasterProficient

UX Design & Wireframing

Competency Description

Design user-centered interfaces through UX research, wireframing, prototyping, usability testing, and applying design principles to create intuitive and accessible digital products.

Personal Confidence
Proficient3/5
FoundationalDevelopingProficientAdvancedExpert

This reflects my personal confidence in applying this competency in real-world professional situations, based on hands-on experience, continuous learning, and practical outcomes.

Related Courses in Master Program

Master program modules covering this competency

Block 1 - Client Relationship Management in Software Engineering
Functional Analysis of an IS Project
User testing
Block 1 - Client Relationship Management in Software Engineering
Effectively Initiating an IS Project
Projects and products
Block 1 - Client Relationship Management in Software Engineering
IT Contract Law
Pre-contractual obligations specific to IT: RFP, general terms, detailed quotation, comparative testingLiability for defective IT products
Block 1 - Client Relationship Management in Software Engineering
UX and Wireframing
Design thinking at the service of marketing strategyUser Experience and UX DesignUser researchCard sorting and tree testingPrototyping
Block 1 - Client Relationship Management in Software Engineering
Design Thinking
Discovery and history of Design ThinkingHistory and evolution of Design ThinkingThe 5 phases of Design Thinking (overview)Design Thinking in the business worldDesign Thinking phase 1: Empathize
Block 1 - Client Relationship Management in Software Engineering
Cross-Functional Management
Digital collaborative tools to facilitate cross-functional management
Block 1 - Client Relationship Management in Software Engineering
Leading and Managing a Team
Principles of communication
Block 2 - Software Engineering Project Management
Advanced Agile Methods / Scrum
Design Sprint
Block 3 - Software Development
Developing Web Applications with TypeScript
Going further with interfaces
Block 3 - Software Development
Mastering Java SE
InterfacesImplementing the Comparable and Comparator interfacesWriting interfaces and their use in software layers
Block 3 - Software Development
Advanced Git - GitHub and GitLab
Designating commit ranges
Block 3 - Software Development
Application Deployment
Principles of containerization
Block 3 - Software Development
Building a REST API with Spring Boot
POST - Create a new companyPOST - Create a new game for a company
Block 4 - Advanced Software Architecture Design
SOLID Principles in Java
SOLID principles, a response to maintainable code challengesRespecting the Open-Closed Principle using interfacesRespecting the Dependency Inversion Principle using interfaces
Block 4 - Advanced Software Architecture Design
Complex Application Design with UML
Class diagram (interfaces and enumerations)Class diagram with Visual Paradigm (interfaces and enumerations)Translating the class diagram to code (interfaces and enumerations)
Block 4 - Advanced Software Architecture Design
Design Patterns in Java
Introduction: GoF Design Patterns, the legendDescription of Creational Design PatternsDescription of the Singleton Design PatternDescription of the Factory Method Design PatternDescription of the Abstract Factory Design Pattern
Block 4 - Advanced Software Architecture Design
Web Application Security
Recommendation A04-2021: Insecure DesignTesting your security with Spring Security Test
Block 4 - Advanced Software Architecture Design
Application Test Plans
Fundamentals of unit testingSecurity testing challenges with OWASPFuzzing - Security analysis through random testingLoad testing
Block 5 - English Language Proficiency Preparation
Business English
How to create the framework to increase your confidence in professional situations
Source Program

This competency was developed as part of the Master in Software Engineering program (ESIEA).